Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising Television Success
The Fallout TV series has made a triumphant return to its platform, and it's safe to say that viewers were delightfully shocked by the excellence of its debut season. By illustrating the atomic-age, nuclear-ravaged United States through the lenses of three distinct characters, it managed to capture different facets of the player's experience.
There was Lucy the vault dweller, trying to uphold her morals and finding that the barren landscape made that incredibly hard; Brotherhood initiate Max, the militant faction new recruit, who starts doubting his cult's dogma and causes a lot of havoc in mechanized battle suit; and the Ghoul, a standout performance who has completely shed any moral compass out in the radioactive wastes.
Setting the Stage for a New Chapter
The show's first season conclusion disclosed a major secret about the culprits behind the global annihilation that sealed a population in underground vaults for an extended period. It also posed plenty of questions open for the second season – and, now, expectations are much greater.
“We’ll take ‘not terrible’ – let’s get that on a poster,” quips Jonah Nolan.
“Starting the initial season, people were like, ‘Just get it right’,” adds a key figure from the games. “We’re over the moon with the feedback to the show, so this time people are coming in with more excitement and different expectations.”
The Mojave Beckons for the Next Installment
The new season is set in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is often praised for having the best writing and personalities in the series, even if it was somewhat buggy at launch.
“It embodies a arid atmosphere, a Mojave vibe, that’s so essential to that game,” notes Nolan. “That dusty, desolate iconic highway aesthetic of the game is so much rewarding to incorporate into the show.”
In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators suggest that it acknowledges the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is distinguished by its physical authenticity – its production team prioritized physical models and environments were constructed, reflecting the makeshift nature of the towns in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a video game, is to feel like it’s tangible.”
Indeed, almost every element you see on-screen is real, including the legendarily scary mutated beasts known as Deathclaws. In the show, they are brought to life with puppets, and were apparently rather intimidating up close.
Made by Fans, for Fans
The Fallout series succeeds because it is developed by skilled directors who are also dedicated players, in collaboration with the original creators behind the video games. This mutual respect for the lore is clear in the finished show.
The new batch of episodes is launching on a episode-by-episode basis rather than as a all-at-once release, marking a change from the previous season. This approach will create a new audience reaction, something the showrunners themselves are eager to witness.
“It delves deeper, it’s more expansive, it’s wittier, it has a lot of surprises,” promises the game director. “I can't wait to seeing what people think.”